Back to Level Up Your Classroom: The Quest to Gamify Your
Get to know gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best games feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, gently punish failure, and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. In the classroom, a gamified lesson fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers
- What happens to student learning when it is gamified.
- Why you might want to gamify instruction for your students.
- The process for gamifying both your classroom and your lessons.
BOOK: (ASCD book, 2016) 7" x 9", 180 pages
E-BOOK: (ASCD E-Book, 2016) PDF e-book accompanied by bonus MOBI and EPUB files for use on e-book readers like the Kindle and the Nook. See the e-book FAQ link for information about device compatibility.